In almost all of the late-game bosses, they seem to have some broken path-finding. Then there’s the ‘broken’ part of my above complaint. Let's see a cosplayer re-create that hairstyle at Comicon. Most of the bosses in the latter half of the game have gimmicks, like the one who turns the arena into a game of ‘the floor is lava’ and likes to heal any damage you do to her. However, as you get further in, some of the bosses become annoying and broken, especially the late-game ones. You dodge their various attacks, wait for them to become vulnerable, and then just spam your own attack, repeat until they fall over. At first, they’re mostly pretty decent, if a little generic. If there’s one complaint about the gameplay of Succubus, it’s the bosses. Enemies can be strong, and there’s a lot of them, so even if you’re knocking waves aside with your giant hammer, you’ve still got to have the skill to avoid losing chunks of health at a time. Even better, the game manages to strike up a decent balance between making you feel powerful and giving you a challenge, at least on Normal difficulty. ![]() You’ve got the two curved swords that snap together into a bow, the staff that gives you access to a continuous attack, even a pitchfork that you can straight up throw at enemies. ![]() ![]() The variety of different weapons you have access to is pretty stunning, and the different combat styles they offer are relatively unique.
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